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Blizzard Entertainment | UIUX

 

Blizzard Entertainment | UIUX

UIUX Design intern — jun-sep 2019

Overview
Summer internship for Overwatch Game Site at Blizzard Entertainment. Extended part-time upon completion.

Click here for recorded site demo (Nintendo Switch)
Click here for live site (Overwatch 2)

Contributions
→ Collaborated with team of engineers, PMs, designers
→ Led design from brainstorm to launch on 3 shipped projects
→ Contributed to ongoing projects and style guide improvements
→ Worked with external partners, game devs, global marketing
→ Learned proficiency in JIRA, InVision and other industry tools

 
 
 
 
 

Overwatch on Nintendo Switch
As a UIUX Design intern for Overwatch Game site, I got to contribute to multiple projects over the course of the summer, the main one being leading design for the Overwatch on Nintendo Switch announcement page.
From initial project briefing to final launch, I led design on this microsite. This involved weeks of brainstorming and wireframing at the start, as well as weeks of working on polish with engineers at the end, which taught me an incredible amount about the UIUX design process in a professional team environment.

 
 
 
 
 

Bastion’s Brick Challenge
In collaboration with LEGO, the Overwatch Bastion Brick Challenge was an in-game event that was promoted through a page on the Overwatch game site. In contrast to a project like the Switch announcement, this project wasn’t designed from scratch. Instead, the challenge was around adapting in-use templates and learning the process of working with game assets and a pre-existing style guide.

 
 
 
 
 

Overwatch 2 Announcement
The highly anticipated Overwatch 2 announcement is a full-page scroll experience, with parallax and interactive menus. I got to contribute to this long-term project along the way with feedback, section mockups, and more.